I didn't think it was even ending because of C.W.'s incoherent took me like like 15 minutes before i had to cheat again to find out that he moved shit out of the way to get to the Bleeder. The whole entire game after Villein was pretty crap, nothing in the Mofang area, really? I get that the other ending was there, but it all felt like a letdown, especially after having to cheat at the very end of the game. Reading Farley's journal was pretty cool, best part of the game imo, really kicking myself for not decoupling the battery, i mean that ending was predictable after seeing the apocalyptic earth. The best part of the ending was not having the foresight to disconnect the battery.the game's final kick in the pants. I mean i went to Mofang and predicted the ending i would get because you can see the destroyed Arizona.why wouldn't i tell C.W. Would have been another ending if i didnt look up how to do the 222 thing, otherwise my only option would have been to try to input every available option.not being able to go back and check, the doors magically locking behind you so you can't ever go back to the pod area. So i beat the game with the return to destroyed earth option, just going through w/o any hints. VR Game Subreddits, available and under construction: Until Obduction is released, the rules on /r/Obduction will remain fairly simple. And no matter how you choose to explore, you fall upon some heavy choices to make with substantial consequences. Either way these new worlds reveal their secrets only as you explore and coax them. Choose to have full gamer control, or simplify and explore with a simple click of the mouse. We’re building remarkable landscapes, architecture, and environments that surpass anything we’ve done before. Epic Games’ Unreal Engine 4 provides the state-of-the-art framework for Cyan to bring vibrant, new worlds to life. This is a new exploration experience for a new generation of explorers who are used to realtime worlds that unfold before their eyes. And adding to the curiosity, you stumble upon a strange, kluged kiosk that reassuredly welcomes you to “Hunrath”. But the farmhouse is just the first building in a rather bizarre little town that borders the road – curious structures that beg questions rather than provide answers. You’ve been abducted from your cozy existence and added into an alien landscape with a stereotypical, Kansas farmhouse with a white picket fence. The answer to your questions about where you are, and why you’re here, lie ahead. A curious, organic artifact falls from the starry sky and inexplicably, without asking permission, moves you across the universe. As you walk in the woods on a pristine night, a distant thunderclap demands your attention.
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